![]() Drop down two cards that have 6 block and you’ll have 12 block. Say you have an attack with a value of 10 coming your way. The Defensive ones are made for stacking. Some attacks can cause bleed effects which can stack damage, some just do damage. The Offensive ones do exactly that, attack. A little self explanatory, but lets actually do so. Surface level, the fights have two kinds of cards. On the field you can pick up objects or money, go to a vault to purchase more cares, towers to fill up more spaces without using ink, receive blessings to grant new abilities, craft weapons with items you can find and earn, etc…There’s a lot of stuff to do, it’s not just a point a to b thing. ![]() You’ll get bottles to fill in single spaces or lines, or you can use your brush to fill in wide spaces. To get more spaces to move, you’ll need to paint them in. You can move freely on painted in spaces. First thing first, you’re on a hex-based grid. It does the job, and I’d say the music is good, just not very memorable. Don’t mistake this for there being a lack of detail as other painting-styled games have, characters, cards, items, enemies. Roguebook as a whole has this painting like style, which I adore. Lovely hi-res art for characters and enemies, all of which have designs I like. ![]() Upfront, I am particularly fond of the artstyle. Yes, I really enjoyed Roguebook…despite it absolutely kicking my ass at first.Ĭard based roguelikes aren’t even that uncommon on Switch believe it or not, which is always great for me, since I am a fan of card games. Ok, so I get it, there’s a lot of roguelikes on Switch. It’s a book…and it’s a card based roguelike led by the creator of Magic the Gathering, Richard Garfield! What isn’t to be intrigued by this?
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